Видео с ютуба Ceave Game Design
Donkey Kong Bananza - A Great Game That I Hope Nintendo Never Makes Again.
How Speedrunners Beat Donkey Kong Bananza In 76 Minutes.
Is it Possible to Beat Super Mario Odyssey Without Touching a Coin?
“How A Failed Challenge Run Changed My Mind About Nintendo’s Design Philosophy.”
Super Mario Wonder - The Second Best Platformer Nintendo Ever Made.
How Super Mario Maker 2 Players Use Pipes, Mushrooms And Luigi To Make Mario Travel Through Time.
Hollow Knight - 8 Years Later.
Tears of the Kingdom - An Incredible Game That Annoyed Me To No End.
Crave Entertainment/RenderWare/Zed Two Game Design Studio (2004)
Please Don’t Break My Weapons in Breath of The Wild’s Sequel!
Nintendo’s Obsession With Gameplay is Dumb. Here’s Why.
Bowser’s Fury - Nintendo’s Groundbreaking Experiment.
Why Galaxy Succeeds Where Skyward Sword Fails Miserably.
Let’s Rank all Ocarina of Time Dungeons, while Chatting about their Design!
Everything Wrong With Nintendo’s Design Philosophy and Why Paper Mario had to Die.
Super Mario Sunshine’s Blue Coins are Great, and that’s why I Hate them.
The First Level of every 3D Mario Game.
ceave gaming intro template
How to Design a Good Puzzle Level in Super Mario Maker 2!
What is the Highest Possible High-Score in Super Mario Maker 2 ?